Multi imi cereti cfg'ul meu de BOSS , asa ca din bunavointa mea , vil dau aici
sa dati bine cu el si sa nu ma dezamagiti
// --------------------------------------------------------------------
/// ____ _ ____ _____ _ _
/// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
/// | | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \
/// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
/// \____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___|
///
/// ---------------------------------------------------------------------
unbindall
// ___________________
// <---( CoMmUnIcAtIoN )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "MOUSE5" "+voicerecord"
// ___________________
// <---( GUI ConTroL )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "f2" "exec turbofps.cfg"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "," "buyammo1"
bind "." "buyammo2"
bind "o" "buyequip"
bind "m" "chooseteam"
bind "tab" "+showscores; timeleft"
// ______________
// <---( MoVeMeNt )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "shift" "+speed"
bind "CTRL" "+duck"
bind "SPACE" "+jump"
// __________________
// <---( By ThE wAy )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "kp_del" "deagle;secammo"
bind "kp_end" "m4a1;ak47;primammo"
bind "kp_downarrow" "awp;primammo "
bind "b" "buy;"
bind "kp_pgdn" "usp;secammo"
bind "del" "hegren"
bind "end" "flash; flash; "
bind "enter" "sgren; "
bind "UPARROW" "vesthelm "
bind "*" "defuser "
bind "mwheelup" "cl_righthand 1"
bind "mwheeldown" "cl_righthand 0"
bind "kp_5" " galil;famas;primammo"
bind "kp_leftarrow" "mp5;primammo"
bind "kp_ins" "usp;primammo"
alias +hop "alias _special hopf;hopf"
// ____________
// <---( CoMbAt )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
bind "f" "+attack2"
bind "ctrl" "+duck"
bind "r" "+reload"
bind "q" "lastinv"
bind "g" "drop"
bind "e" "+use"
// ___________________
// <---( MiScElLaNeOuS )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "t" "impulse 201"
bind "mwheeldown" "cl_righthand 0"
bind "mwheelup" "cl_righthand 1"
bind "f12" "quit"
bind "~" "toggleconsole"
bind "`" "toggleconsole"
bind "escape" "cancelselect"
bind "mouse4" "weapon_flashbang"
bind "capslock" "weapon_hegrenade"
bind "F11" "name xDsimplu"
// ______________
// <---( sEtTiNgS )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
violence_ablood "10"
violence_hblood "10"
violence_agibs "10"
violence_hgibs "10
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_backspeed "9999"
cl_updaterate "50"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_shadows "0"
cl_solid_players "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_cmdrate "101"
cl_radartype "1"
cl_sidespeed "32000"
cl_backspeed "32000"
"console "1.0
loadas8bit "0"
snd_noextraupdate "1"
fps_max "999"
fps_modem "0.0"
con_color "255 255 255"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
name "LOLITAxxxPORNO"
max_smokepuffs "0"
hpk_maxsize "0"
fastsprites "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1.0"
precache "1"
r_bmodelhighfrac "5"
mp_decals "300.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
topcolor "30"
viewsize "120.000000"
model "gordon"
bottomcolor "6"
rate "25000"
ex_interp "0.2"
lookstrafe "0.000000"
lookspring "0.000000"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
setinfo "_vgui_menus" "0"
net_graphwidth "444"
graphheight "64.0"
volume "0.8"
suitvolume "0.25"
hisound "1"
bgmvolume "1"
MP3Volume "0.8"
_snd_mixahead "0.1"
voice_modenable "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "1"
s_a3d "0"
s_eax "0" CPL FORBIDEN
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "60"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "1.2"
sensitivity "2.33"
cl_crosshair_translucent "1"
crosshair "1"
cl_crosshair_size "small"
color "50 250 50"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "256"
gl_overbright "0"
gl_palette_tex "0"
gl_playermip "1000.00000"
gl_polyoffset "10000"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_weather "0"
gl_flashblend "0"
gl_picmip "1"
gl_spriteblend "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "1"
gl_monolights "0"
brightness "100"
gamma "100"
lightgamma "0.6"
cl_shadows "0"
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "512"
gl_clear "1"
d_spriteskip "0"
r_dynamic "1"
r_mirroralpha "0"
r_novis "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
cl_himodels 0
gl_ztrick 0
r_decals 0
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0
r_traceglow "1"
r_novis "0"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
cl_nosmooth "1"
cl_resend "2"
gl_d3dflip "0"
gl_keeptjunctions "1"
gl_round_down "10"
gl_picmip "0"
gl_ztrick "1"
r_mmx "1"
hpk_maxsize "1"
cl_corpsestay "0"
gl_polyoffset "4.0"
gamma "3.0"
texgamma "2.0"
_snd_mixahead "0.1"
// _____________
// <---( scriptS )--->
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
//------------ ( BunnY HoP script ) ----------------//
alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop
//Awp Things
alias "awpatk" "+attack; wait; -attack; slot2; slot1"
alias "awpon" "bind MOUSE1 awpatk"
alias "awpoff" "bind MOUSE1 +attack"
//Fast Glock
alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"
//map start
alias 1 "wait4; admin_rcon mp_forcecamera 2; wait4; admin_rcon mp_maxrounds 31; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 10;admin_rcon mp_c4timer 35; wait4; admin_rcon sv_restart 1; wait4"
alias 2 "admin_rcon sv_restart 1; wait5s; admin_say Prepare for KNIFE ROUND; wait2s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait2s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say Knife ROUND is ON. Drop your weapon and/or bomb at home!"
alias 3 "admin_rcon sv_restart 1; wait5s; admin_say 1st RESTART; wait2s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait2s; admin_say 2nd RESTART; wait2s; admin_say GL and HF both teams; wait3s; admin_rcon sv_restart 5; wait5s; admin_say CPL GAME IS ON"
alias 4 "admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 16000; wait4; admin_rcon mp_freezetime 5; wait4; admin_rcon sv_restart 1"
alias 3 "admin_rcon sv_restart 1; warmup; wait1s; admin_say Runda de sex!!"
bind "mwheelup" "cl_righthand 1"
bind "mwheeldown" "cl_righthand 0"
alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind mouse2 "+attack2"
bind space "+hop"
bind mouse4 "+quick"
//================================================== ===========
// Quick Scope
//================================================== ===========
alias +Quick "+attack2;wait;wait;wait;+attack"
alias -Quick "-attack2;wait;wait;-attack2;wait;wait;-attack;lastinv;wait;wait;slot1;wait;-attack2"
bind mwheeldown "+duck"
------------==============| -= Silent-Run =- |===============---------------
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "mouse5" "+duck_run.fP3"
/ Connect Screen Message
//----------------------------------------------------------------------------------------------------
//
alias "scr_0" "scr_connectmsg 0;scr_connectmsg1 0;scr_connectmsg2 0"
alias "close" "wait;wait;wait;slot10"
alias "mcl" "close;scr_0"
echo [*] Loading complete.
echo [*] Activated settings.
echo ... Smash Some Heads!!!
echo
echo Hunting Mode Activated
echo Bunny-Hop script Activated
echo Kill Them All
play kickball/diebitch
wait
wait
play ultimate_sounds/holyshit_ultimate